tech+artist+1

=Tech Artist 1= =Upload description, link, and link to picture Nomadix media type="youtube" key="YuqhnreNSio" height="344" width="425" Inside honour pavilion the installation was " nomadix" department hyperwork of the college of further education of both Basel FHBB as world premiere shown. " nomadix" contains 21 international projects, which the post office manufacturer, communication company globalized for representation brings. The exhibition is an artistic contribution to contents of the SMSI summit, lights up positions and projects for interaction and points application possibilities out of information technologies for the society. Were presented these projection units, which grouped themselves robotisch steered and in the context of contents shown, new over seven, dynamically around the Zuschauerinnen and spectators. Swiss honour pavilion at the SMSI in Tunis presented the exhibition " nomadix" the section hyperwork of the college of further education both Basel The interest in that, of students and students developed installation " nomadix", culminating express taker interior and participant were large informed about the technology of the installation, the education place Switzerland as well as about the presented projects. The team of the honour pavilion received the visit on Wednesday, 16 November from Federal President Samuel Schmid and on Friday, 18 November that one from Upper House of Parliament Moritz Leuenberger. -Jeremiah Allen Welch= = = = = = = = =[|Beacon]= == =**Dominic Harris**= =**[|Cinimod Studios]**=

I met Dominic just this past month at the [|Lightwave Festival] in Dublin Ireland where he, with the help of fellow artist Chris O’Shea, was exhibiting his interactive lighting and architectural piece – Beacon. In short, he designed a grid of rolling lights that were installed on the floor of an empty room. The lights were programmed to entice an audience to come and interact with them by acting out "quirky" synchronized behaviors. However, once a viewer/participant entered the room, they unknowingly triggered a series of thermal sensors in the ceiling that tracked their movement. The rolling lights then immediately stopped their previous action and, all at once, turned to face the viewer. They proceeded to follow the viewer’s every move until they left the thermal sensors range. At first this piece did not stand out to me, but the more time I spent interacting with it, the more respect I developed for its complexity, sensitivity and the lasting sense of alarm it left me with. This piece, while playful enough to entertain and spark curiosity, has a dark side that reveals the UK’s strong culture of public surveillance.

Benjamin Carpenter _

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=Alan Rath=


==Rath proposed we live in a world where we have created simulacra for nearly all factors of life. His interactive pieces showed our senses' ability to be mutated. ==

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BJOERN SCHUELKE
__http://www.schuelke.org The following image is of an interesting creature that Bjoern calls "Orgamat". The Orgamat plays sounds based on light input. The light sensors are connected to a TV monitor, which the viewer can use to 'surf channels' with. It brings a new dimension to television output, converting the images into sounds in a way the television producers never intended! Fun! And it looks cool, too. (there's a lot of other cool and trippy robotic stuff on his sight worth checking out) -eric caselton__

**Sabrina Raaf - Dry Translator (2002)**
[|See Video]

Sabrina Raaf designed an installation which goal is to create an environment so sensitive to human presence that a touch to its walls sends resonant vibrations throughout the bodies of its occupants. The piece includes two custom designed audio vests (which gallery visitors are invited to put on) and an interactive wall. When a participant touches the wall in the gallery, they hear the sound of their touch on their own torso (via the vest).

Inside of the wall there are several wired tentacles (picup mics) that act like stethoscopes. These are able to pick up the slightest vibrations within the drywall material: touching, patting, scratching, talking to or yelling at, and even ‘playing’ the walls as instruments.Sounds from participants touch on the wall are greatly amplified and transmitted wirelessly to the vests. The wall consequently becomes a skin-like extension of the participant’s own body. Participants may also record a series of touches or gestures on the wall via an interactive console and thereby leave a message for the next participant to play back on the vest.

I like the idea that our environment can communicate its sensitivity to us through an intimate way. When we can feel so deeply our impact in the environment we can knowledge it. Also, I was very surprised by the idea of leaving a touching message to others. - Aïcha Doucouré

[|Steve Lambert] Jeff Ray likes this artist.

Steven Lambert is a conceptual artist that created a video game in which you win a track race if you remain calm. The participants sit in the chair with their hands touched to a pulse reader. The sensor triggers a video of two people racing around a track. The slower the participants ' pulse the faster the runner goes. The reason I like this is because it has a humanistic as well as humorous and ironic side to it. It has a light hearted yet kind of an ironic take on winning a race. The technology also takes a back seat to the aesthetics and function of the piece. The game has been designed to play against the computer as well as against another participant.

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 * [|Kenji Yanobe]** [[image:file:///C:/DOCUME%7E1/Josh/LOCALS%7E1/Temp/moz-screenshot.jpg]][[image:Ycar.jpg link="http://www.yanobe.com/works.html"]] Although his use of sensors and object control aren't hyper-sophisticated, they are central to many of his pieces. His frequent use of radiation detectors reflects growing up in post-WWII/cold war era Japan. Many of his pieces reference pop-cultural imagery from that time, reimagined to express the obsession with nuclear warfare that characterized the period. For instance, Standa is a cartoonish, childlike figure which is normally prone but stands up after detecting radiation a set number of times. Additionally, several of his pieces are motorized; Survival System Train can be driven along a trackway, and Footsoldier Godzilla is a bipedal walker controlled by a driver (usually the artist). AtomCar and EEPod (Emergency Escape Pod) are coin-operated escape vehicles, intended to be used by members of the general public. When their onboard Geiger counters detect radiation repeatedly they stop. I really enjoy Yanobe's unapologetic combination of whimsy and darker sentiments. His works are thought provoking, but also just downright fun.=====

[|Crista Sommerer & Laurent Mignonneau] //the life writer// [|movie]

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David Byrne wired an abandoned building as a musical instrument. The wiring of the Battery Maritime building in Manhattan is the second of two buildings he wired (the first was in Stockholm). Audience members can sit at the keyboard and "play the building". I love that he's taken the real truth of what an instrument is and applied it in this (to the non-musical) unlikely vehicle. I love the inventiveness of consider "the chambers" of this historical space & listening to the sounds that emanate from its hidden spaces. I also enjoyed listening to several different tapings of people "playing" the building. It reminded me, as always, that every musician, no matter the instrument, has their own voice that translates to their playing of that device.
 * [|David Byrne] //Playing the building// **=====

m.c.gee

//**[|Diller + Scoffidio + Renfro]**// Arbores Laetae 

I was so torn. I'm interested in this piece. I'm mostly looking for uses of technology that I feel blend into a final piece that meets my expectations for artworks. The visuals that happen as a consequence of this technology; the element of illogic & surprise; the impossibility of it being true — all of that interests me about this... [|youtube]

m.c.gee

 [|Bill Vorn]- Social metaphor robotics
Really interstesting because they look dangerous and sad.

[|David Rokeby] - Installations : Cloud (2007)
I really like this design because it looks like a smooth, fluid wave when the items are thin acrylic plates. The materials are, "identical, replaceable and interchangeable" which make it easy to create and if part of it is damaged it can easily be repaired. I attached the link to the video that shows the space and the installation in motion.

http://www.youtube.com/watch?v=r1kYDwyu8pU&eurl=http://homepage.mac.com/davidrokeby/cloud.html&feature=player_embedded



It really is calming to me and reminds me a little of Alexander Calder's mobiles, like the one below.

Rosemary :)//

**Paul Catanese** -[|CELESTIAL WORKSHOPS 001 – 004] 2007 | Digital Relief Printmaking Series
Paul's awesome. Digital relief printing. - Danny Pan

==[|S.E. Barnet], [|Hillary Mushkin], and [|Clay Chaplin]- [|Mario's Furniture 2.0]==

Description (from Mushkin's website): Mario's Furniture 2.0 transforms the gallery into a giant video game. Here's how it works: Two players quickly arrange two sets of furniture - one life-size (and heavy!) and the other in miniature. The action is recorded by a single video camera, which is projected on a wall, as a reference, trying to find a cozy balance among the chairs, lamps, tables, and couch. Each furniture item is worth a certain number of points, and your goal is to achieve a high score; points are tallied when a player sits down on the couch. Watch an explanatory [|VIDEO] I like this project because it looks like a really fun and physically involved reconceiving of the flat video screen interface. The players (rather than viewers) must simultaneously imagine their physical bodies and the representative images of themselves within the same space, and I feel like this merging of the physical and virtual worlds can lead to a more nuanced understanding of how the two relate to each other. I also am very interested in the concept of play within art, and specifically how to combine a playful interactivity with a deeper, more meaningful experience or system of thought. - Eric G.

Alan Rath http://www.alanrath.org/

Alan Rath uses technology as both subject and medium. His industrial sculptures have a curious "life force". They interact within the realms of technology and nature-the objects operate on both emotional and physiological metaphors illuminating the ways in which technology shapes our world. His art incorporates his studies of human behavior, sociology, physics, chemistry, art history, artificial intelligence, with a dose of humor. Rath works within the realms of robotics, digital video/sculptures, throbbers, and counters.

Alan Rath received an electrical engineering degree from MIT. He then began to follow in the footsteps of his artistic mother by making sculpture. Rath strives to create machines that "come alive". To Rath, electrical wires become nervous systems and speakers become beating hearts. The electronics that Rath creates have a "humanistic feel". His sculptures interact with one another and interact in the enviroments in which they are contained. Alot of emotion goes into the building of Rath's sculptures, as Rath states, " A lot of emotion goes into the building, and I hope they somehow contain that. You know, the Mars lander is a beautiful piece of sculpture. The people who built it identified with it, so it has alot of soul. I want power from art at that level of commitment and mastery. "

"Pair"

1998, Aluminum, computers, software, electronics, motors 8 x 10 x 20 feet VIDEO: file:/Users/student/Desktop/Pair.mov

**[|Markus Kison]**
The idea of using parts of the body to conduct sound from another source has been around for sometime, such as the use of hearing aids. I like that the viewer is also a performer and is connected to an event physically verses reading a history book or watching a reenactment. While the subject matter of this piece is dark, the emotional connection is well developed.

(Artists Discription) "Touched echo" is a minimal medial intervention in public space. The visitors of the Brühl's Terrace (Dresden, Germany) are taken back in time to the night of the terrible air raid on 13th February 1945. In their role as a performer they put themselves into the place of the people who shut their ears away from the noise of the explosions. While leaning on the balustrade the sound of airplanes and explosions is transmitted from the swinging balustrade through their arm directly into into the inner ear (bone conduction). **Technology** __ Bone conduction was developed for hearing devices. The sound is not transmitted in air and throught the middle ear but instead through the skull bone. To send the sound over the arm and hand to the skull bone the railing of the Brühlsche Terasse is equipped with several custom made sound conductors and set into a vibration. ~Crystal

[|Reuben Margolin] The Magic Wave http://www.youtube.com/watch?v=iR1gYjSPa98&eurl=http://www.reubenmargolin.com/waves/magic_video.htm This work is aesthetically pleasing and thought provoking. It is constucted with an ellaberate orchestration of strings that pull and release a very flexible grid design, all dictated by the choreographed timing of motors to which the strings are attached. -Robert Stone

=<span style="background-color: rgb(192, 7, 7);">[|Harddisko] <span style="color: rgb(225, 9, 9);"> = ==

Harddisko creates installation pieces using the raw sounds of defective hard drives gathered from the exhibitions local area. The sounds are orchestrated by cutting the power supply to each of the sixteen hard drives. When the hard disk boots up it creates a particular sound, you should all be familiar with as you have all turned a computer on. The different manufacturers, models, and production runs produce completely different sounds which are the amplified by mounting a pickup on the drives read head and then connecting each pickup to a mixer. I am very into analog machine music which is why this particular piece peeks my interest. There is a link to video of the installation on the Harddisko page, if you have a spare moment it is worth checking out.

-Marcus